But I’d rather take the good with the bad. With Star Citizen, from the very beginning, we were just like, “Hey! This is what we’re doing!” That is exhilarating, and it’s great to get feedback and all that stuff, but of course that can have unfavorable consequences. You’d go off and work on something for several years before you even show it to people. All the past games I’ve built have been built behind closed doors, and have been funded by a publisher. There’s a challenge to build and grow a company while trying to build a really ambitious game.Īnd it’s really interesting that we’re doing it in public. It’s pretty amazing that from this one idea, this big company has grown and evolved, and of course that comes with its own set of work. We also have folks working on it up in Montreal. We now have over 360 people in four studios spread between L.A., Austin, Manchester and Frankfurt. We’ve been able to build this really large company that’s dedicated to making the best space game possible. I was just hoping there was a big enough group of people out there that still wanted a space game like the kind I made so I could go off and make it. It’s pretty amazing, because I never guessed it would’ve turned into what it’s turned into when we started out. What’s that been like?Ī: It’s been a lot of fun and a lot of work. Q: For the past five years, you’ve been heading the development of one of the most anticipated video games in history. But in his mind, that’s what it takes to build the greatest space game the world has ever seen. It’s a Steve Jobs-like perfectionism, stubborn and brilliant, that pushes both boundaries and production deadlines. Understandably, he demands that the game is perfect. Star Citizen, he says, will be his magnum opus. He’s had some hits in the past: Wing Commander, the 1990 space fighter, was the game that made him famous Freelancer, another space game, enjoyed moderate success. He’s been building video games for over 30 years. Roberts is the chairman and CEO of Cloud Imperium Games, the company behind Star Citizen. And at the center of all the controversy is Chris Roberts. No one really knows when the game will be released some are beginning to doubt if it ever will. But with its ever-ballooning budget, the game keeps growing and growing - and that has caused setbacks. It has since raised nearly $125 million by 1.5 million backers, making it one of the most successful crowdfunding projects to date. When it launched on Kickstarter four years ago, it promised a universe so incomprehensibly massive and detailed that many heralded it as the be-all-end-all of space games. It is also one of the most controversial. By all measures, Star Citizen is the most ambitious video game in history.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |